Tuesday, October 4, 2016

Maya 102: Create Polygon Primitive


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Maya 102: Create Polygon Primitive
Using Maya 2016
Primitives are pre-made geometry sets, usually in simple shapes: spheres, cubes, cylinders, planes, cones, and toruses.

1) Start

Continue from previous tutorial or create a new project, e.g. Solar System.

2) Uncheck Interactive Creation

Interactive creation method allows you to draw on the canvas as you create your geometry.
We do not need this method for this tutorial.

3) Create Sphere

Select Menu Create/Polygon Primitives/Sphere.
A Sphere is created at the origin of the space.

4) Rename Object

Refer the Channel Box Panel at the right side of window.
By default, the object is given a name pSphere1.
Rename the object as Sun.

5) Change Object Scale

Enter 4 for each Scale X, Y and Z.
The Sub Object grows bigger in the space.
Alternative Method To Scale
  1. Click the Scale Button and Drag the yellow manipulator at the center of the object.
         
  2. Type R and Drag the yellow control button at the center of the object.
    [R]  

6) Create another Sphere

Repeat Step 3. (Select Menu Create/Polygon Primitives/Sphere)
Rename the object as Planet.
Set Translate X value as 8.
You will have two primitive polygons (spheres) in the space.

7) Manipulation Tools

Click the buttons or their respective Short Cut Keys to activate their functions.
Move.
Rotate.
Scale.

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