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Maya 102: Create Polygon Primitive
Using Maya 2016
Primitives are pre-made geometry sets, usually in simple shapes: spheres, cubes, cylinders, planes, cones, and toruses.
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1) Start
Continue from previous tutorial or create a new project, e.g. Solar System.
2) Uncheck Interactive Creation
Interactive creation method allows you to draw on the canvas as you create your geometry.
We do not need this method for this tutorial.
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3) Create Sphere
Select Menu Create/Polygon Primitives/Sphere.
A Sphere is created at the origin of the space.
4) Rename Object
Refer the Channel Box Panel at the right side of window.
By default, the object is given a name pSphere1.
Rename the object as Sun.
5) Change Object Scale
Enter 4 for each Scale X, Y and Z.
The Sub Object grows bigger in the space.
Alternative Method To Scale
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6) Create another Sphere
Repeat Step 3. (Select Menu Create/Polygon Primitives/Sphere)
Rename the object as Planet.
Set Translate X value as 8.
You will have two primitive polygons (spheres) in the space.
7) Manipulation Tools
Click the buttons or their respective Short Cut Keys to activate their functions.
Move.
Rotate.
Scale.
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