UNITY3D V.4.3.4 CREATE 3D OBJECTS
STEPS
CREATE CUBES ENVIRONMENT
1) Start Unity3D v 4.3.4
1.1) Left-click – Move the scene
1.2) Right-click – Pan the scene
1.3) Scroll Up/Down – Zoom In/Out
2) Create Plane Object.
Set Position: X=0, Y=0, Z=0.
Set Scale: X=50, Y=50, Z=50.
3) Create Cube Object.
Set…
Position: X=-4, Y=0.4, Z=23
Rotation: X=14, Y=126, Z=51
Scale: X=19, Y=19, Z=19
4) Set the view.
Right-click the label below the view arrows.
Choose Right.
Choose Perspective.
Use Mouse:Left+Click and Mouse:Right+Click to get the view below.
5) Select Cube with Global Coordinate View.
5.1) Click Move button.
5.2) Click Cube.
5.3) Click Global Coordinate mode.
6) Create second Cube using duplicate technique.
6.1) (While Cube is selected) Press CTRL+D.
7) Move the second Cube to a new location.
7.1) Left-Click the Blue Arrow of the second Cube.
7.2) While holding Left-Click, move it to the left.
The cube duplicate is now placed at new location.
Set…
Position: X=80, Y=0.4, Z=-130
Rotation: X=14, Y=126, Z=-51
Scale: X=103, Y=103, Z=103
8) Create third cube (duplicate).
8.1) (While Cube is selected) Press CTRL+D.
9) Move third cube away.
Set…
Position: X=-109, Y=0.4, Z=-130
Rotation: X=14, Y=126, Z=-51
Scale: X=66, Y=66, Z=66
9) Create fourth cube.
9.1) (While Cube is selected) Press CTRL+D.
9.2) Set…
Position: X=-109, Y=0.4, Z=105
Rotation: X=14, Y=167, Z=-51
Scale: X=66, Y=66, Z=66
10) Create fifth cube.
10.1) (While Cube is selected) Press CTRL+D.
10.2) Set…
Position: X=98, Y=0.4, Z=68
Rotation: X=14, Y=167, Z=-51
Scale: X=53, Y=53, Z=53
CREATE CAR
11) Create Base Cube.
11.1) Go to menu GameObject/Create Other/Cube.
11.2) Resize the Base Cube.
Double-click the Cube item (to zoom to the object).
Click the Resize button.
Notice that the arrows are having different end point symbols.
This means that you can click the end point to resize the shape.
Final values should be…
Position: X=0, Y=0, Z=0
Rotation: X=0, Y=0, Z=0
Scale: X=3.1, Y=1, Z=1.7
12) Add Cylinder.
12.1) Go to menu.
Outcome:
12.2) Set values…
Position: X=0, Y=0, Z=0.9
Rotation: X=-90, Y=0, Z=0
Scale: X=1.6, Y=0.1, Z=1.6
13) Create second cylinder.
13.1) (While selecting the first cylinder) press CTRL+D.
13.2) Move to the other corner of the base cube.
13.3) Set values…
Position: X=1.4, Y=0, Z=0.9
Rotation: X=-90, Y=0, Z=0
Scale: X=1.6, Y=0.1, Z=1.6
14) Create the third and fourth cylinder (by duplicating first and second cylinder).
14.1) While selecting both first and second cylinder, press CTRL+D.
14.2) Move to the other sides of the base cube.
Adjust the position of the cylinder so that their centers are aligned to the base cube.
CREATE A GROUP FOR THE CAR
15) Create a new empty object.
15.1) Go to menu
15.2) Select (using Ctrl+Click) and drag the items into the GameObject item.
Outcome…
15.3) Rename the GameObject as “MoonMachine”.
Outcome…
Adjust the position of the MoonMachine so that it is located on the plane.
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